Netflixs Squid Game sparks concern about violent impact on kids
Reports that Netflix is renewing the hyper-violent âSquid Gameâ for a second season have alarmed media watchdogs concerned about the South Korean seriesâ influence on American children.
Media watchdogs said Thursday they had found children across the country mimicking the dystopian showâs âHunger Gamesâ-style survival scenarios at playtime, dressing like the characters for Halloween and viewing the most violent clips on TikTok and YouTube.
âDespite the enormous popularity of âSquid Game,â the frequent graphic violence, full nudity, and prolific profanity contained in the first season alone should give parents extreme pause on letting their children watch this adult program,â said Melissa Henson, program director at the Parents Television and Media Council.
The Los Angeles-based parentsâ group has called on Netflix to ensure the popular program âis not marketed to children,â Ms. Henson added.
Melanie Hempe, who directs a healthy screen use program for parents at the nonprofit Families Managing Media, said âSquid Gameâ revives perennial concerns that violent video content âstimulates the limbic area of the brain and triggers adrenalineâ in a way that increases childrenâs âaggressive thoughts, behaviors and anxiety.â
âConsuming violent media content during childhood causes more harm than most parents realize,â Ms. Hempe said, adding that her ScreenStrong platform offers parents resources for filtering the content their children consume on social media.
âWhat may be considered entertainment for adults may be horrifying in the mind of a child. Kids mimic what they see, they donât have the brain capability to filter out damaging influences,â she said.
The Associated Press reported Tuesday that creator Hwang Dong-hyuk said âSquid Gameâ has been renewed for a second season on Netflix, although Netflix would not confirm the news.
Netflix did not respond Thursday to a request for comment.
The streaming serviceâs website says the show revolves around â456 desperate contestantsâ in deep financial debt who compete with each other âin a mysterious and deadlyâ series of childhood games like âred light, green lightâ to win 45.6 billion South Korean won (about $39 million).
Killed in spectacular ways when they lose, only one of the characters will survive when âSquid Gameâ ends.
Korean-American activist Africa Yoon, author of the forthcoming memoir âThe Korean,â said the show âtouches on the financial insecurity that most face globally; it also allows them at the same time to be in touch with childhood and games.â
She also told The Washington Times that the show has further popularized South Korean culture, which had already become an established presence on streaming services through K-Pop music videos and âkoreanovelaâ soap operas.
âItâs popular because it is inclusive,â Ms. Yoon said Thursday.
âWhat people are learning through the internet is something global travelers have known for a long time: you can go across the world, to a place far from where you are born and ⦠find yourself,â she added.
The showâs references to Korean culture include the âHallyuâ wave-embrace as well as references to music, cinema and foods like Kimchi.
Itâs precisely these inclusive appeals to the popularity of Korean culture that make the show attractive to children outside of its adult target audience, according to mental health experts.
Retired Army Lt. Col. Dave Grossman, a former West Point psychology professor and author of several books on the psychology of killing, said television censors would send a clearer message to parents by changing the âTV-MAâ rating to an âXâ for shows such as âSquid Game.â
âEvery kid thinks heâs mature,â Mr. Grossman told The Times.
Douglas Gentile, a psychology professor at Iowa State University who studies the influence of media violence on children, said studies have repeatedly shown that violent videos make children more aggressive in their fantasies and in their responses even to accidental provocations.
âYou start to believe itâs normative to react to being hit by hitting back. Media violence shows this all the time when the hero models violence as an appropriate response,â Mr. Gentile told The Times.
In a three-year study of more than 3,000 children, published March 2014 in JAMA Pediatrics, Mr. Gentile reported that violent images changed the thinking patterns of participants in a way that made them act more aggressively.
Research shows that violent images have the same effect on children whether they come from video games or television shows such as âSquid Game,â he said Thursday.
âThese types of shows donât create copycat violence, but they do change the way children see things in a way that makes them more likely to behave aggressively when provoked,â Mr. Gentile said.
Health officials first began voicing concern about âSquid Gameâ when the show, released Sept. 17 on Netflix, quickly became one of this yearâs most-searched Halloween costumes on Google Trends.
David Anderson, head of school and community programs at the Child Mind Institute, said in an Oct. 20 statement that no one younger than âlate adolescenceâ should view the show.
âThe level of violence is horrifying â" more than most shows,â Mr. Anderson said in the statement.
Sign up for Daily Newsletters
0 Response to "Netflixs Squid Game sparks concern about violent impact on kids"
Post a Comment